Objective: This project seeks to determine whether peripheral narrowing (aka “tunnel vision”) during high-stress activities can be mitigated through peripheral vision training. In soccer, where peripheral vision is highly important, this training can potentially impact how events on the field are visually perceived.
Objective: As part of Isaiah Lachica’s thesis, this study seeks to determine how different types of visual cues (spatial) and auditory cues (temporal) delivered through an augmented reality platform stabilize gait in those with Parkinson’s disease.
Objective: This research seeks to optimize virtual reading environments for individuals across the life span through determining the best virtual environment design practices that maximize human performance and minimize detrimental visual and motor aftereffects.
Objective: In this project, we seek to determine how use of virtual reality (VR) headsets influences the visual system’s ability to focus on targets and how that impacts learning of skills in a virtual world.
Objective: This study seeks to determine the balance control mechanisms and muscle activation patterns in those with lower-limb amputation practicing yoga. When compared to those without amputation, these data can be used to create adapted yoga programs for this population in the future.
Objective: This work is geared towards investigating how fatigue following high-intensity exercise impacts individuals’ visual abilities and gait mechanics during obstacle navigation (such as stepping up, over, and around them). Such information helps us better understand why people in occupations such as firefighting are at a greater risk for trips and falls when they are physically fatigued.
Objective: This work examines how yoga can be practiced and learned across virtual media in synchronous (e.g., live Zoom classes), asynchronous (e.g., YouTube videos), and mixed learning settings.